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2/7/10

[Legacy Deck Primer] – Fae Stax

Important note: If you don't know the basics of Stax, I encourage you to read this: Basic Stax

What is Fae Stax

Fae Stax is a blue version of traditional Stax that utilizes two Fae cards to further limit the opponent's play options. Glen Elendra Archmage serves as protection against noncreature removal. Sower of Temptation is for creatures that slip through early in the game.

How to play Fae Stax

Early game, deny the opponent's play options with Trinisphere and Chalice of the Void. Wasteland nonbasics if you have the opportunity. Lay down Smokestack as soon as possible. If you see your opponent searching heavily(tutors, fetchland, etc.) use Mindlock Orb to limit their options.

As the board develops, start laying down your protection(Glen Elendra Archmage, Propaganda) as well as your card draw(Jace, the Mindsculptor).

Demolish your opponent's board with Smokestack and the land-destroying lands paired with Crucible of Worlds.

What are some card choices

Lands:
  • Crystal Vein – Serves as mana acceleration; easily recurrable with Crucible of Worlds.
  • Ancient Tomb – Serves as mana acceleration; life loss is negligible compared to the board advantage it can create.
  • City of Traitors – Serves as mana acceleration; easily recurrable with Crucible of Worlds.
  • Wasteland – Destroys opponent's nonbasics.
  • Ghost Quarter – Offensively, when paired with Mindlock Orb, turns into Strip Mine. Can be used to destroy your own lands in a pinch for blue mana.
  • Island/Snow-Covered Island – I don't know why this is here.

Creatures:
  • Glen Elendra Archmage – Provides protection against noncreature permanent removal, protection against counterspells, a 2/2 flying body, and persistability.
  • Silent Arbiter – Slows down swarms of creatures and provides a hefty 1/5 body to block.

Artifacts:
  • Smokestack – The namesake of this deck. Symmetrical effect is broken by destroying opponent's lands and having more permanents than the opponent.
  • Mox Diamond – Mana acceleration for cheap. Land pitched for this card can be brought back with a Crucible.
  • Trinisphere – Denies opponent's play options. When paired with Smokestack and land destruction, can stop opponent from playing any more spells.
  • Crucible of Worlds – Recurs lands sacrificed to Smokestack, land-destroying lands, and manlands.
  • Chalice of the Void – Denies opponent's play options. 0, 1, and 2, are reasonable amounts for the counter value.
  • Mindlock Orb – Shuts down fetchlands and tutors. Turns Ghost Quarter into Strip Mine when on board.
  • Powder Keg – Destroys swarms of goblins as well as any problematic artifact/enchantment you can't handle mainboard.

Enchantments:
  • Propaganda -- Slows down creature swarms and forces down opposing players either to attack or use the mana to cast spells. Gives time to set up the board on your side.

Planeswalkers:
  • Jace Beleren – Can be used for a repeatable draw each turn, but pales in comparison to Sculptor.
  • Jace, the Mind Sculptor – Card selection is better in this deck than card advantage. This card will make sure you have the right card at the right time via repeated Brainstorm effects.

What is a sample decklist

Lands:
4 [EX] City of Traitors
4 [TE] Ancient Tomb
2 [DIS] Ghost Quarter
12 [CS] Snow-Covered Island
3 [TE] Wasteland

Creatures:
3 [EVE] Glen Elendra Archmage
2 [LRW] Sower of Temptation

Spells:
4 [TE] Propaganda
4 [SH] Mox Diamond
3 [ALA] Mindlock Orb
4 [US] Smokestack
4 [DS] Trinisphere
4 [10E] Crucible of Worlds
4 [MR] Chalice of the Void
3 [WWK] Jace, the Mind Sculptor

Sideboard:
1 [LRW] Sower of Temptation
2 [LG] In the Eye of Chaos
4 [FD] Silent Arbiter
2 [UL] Crawlspace
3 [UD] Powder Keg
3 [SOK] Pithing Needle

Autotagged version: click here
Deck stats:  click here
Download for Magic Workstation:  click here

How are the matchups

Five-point scale
Perfect score is ★★★★★

vs. Goblins

Game 1:
★★

The main problem here is that they can drop either a turn 1 Goblin Lackey or Aether Vial. Ideally, you'd want to go for the turn 1 Trinisphere. If that's not possible, a turn 2 Propaganda or a turn 1 Chalice for 1 will work. Focus more on controlling the influx of goblins than controlling the board.

Game 2/Game 3:
★★★

-2 Sower of Temptation, +2 Crawlspace
-3 Glen Elendra Archmage, -1 Crucible of Worlds, +4 Silent Arbiter

You have more cards to deal with the swarm of goblins. If they sided out their creature kill, Arbiter functions even better. Play the same game plan of controlling the swarm before controlling the board.

vs. NLU/Countertop

Game 1:
★★★

The earlier you get Glen Elendra Archmage out, the better. Use her as a buffer as well as Trinisphere to get out your Smokestack. Smokestack aggressively to destroy their lands.

Game 2:
★★★★

-4 Propaganda
-1 Mindlock Orb
+2 In the Eye of Chaos
+3 Powder Keg

Powder Keg on 2 will handle TarmogoyfIn the Eye of Chaos serves as an additional buffer for counterspells.

vs. 43Land.dec

Game 1:
★★★★

Maze of Ith/Kor Haven does nothing to you. Chalice of the Void for 2 shuts down Life from the Loam. Propaganda helps against manland beats. Use Wasteland/Ghost Quarter to take down any problematic lands.

Game 2:
★★★★
-2 Sower of Temptation
-1 Mindlock Orb

+3 Pithing Needle

Pithing Needle further prevents manlands from causing problems. Play the same game plan.


Final thoughts:
Stax is a high risk, reward deck. With a good opening hand, it can just flat out win games no matter what the opponent is playing. Keep in mind however that this deck takes a lot of skill to figure out the appropriate play at the right time. Practice, practice, practice.

Let me know your thoughts on this deck!

Till next time,
www.twitter.com/shadowsketched

2/6/10

Update to site:

Hey all,

When I wake up, I plan to reorganize the site. I'm planning on shifting to a 3 column build.

I also plan to start putting up deck primers of the following:
Legacy - Fae Stax
Extended - Queller Mana Denial
Standard - Either Mono G Control, a Roiling Terrain/Mind Funeral deck, or an all-instant deck. Whichever one works best.

If there's a deck in particular you'd like to see covered, let me know. I've got a ton of ideas and not enough to try them, but I find a way to make it happen.

Until next time,
www.twitter.com/shadowsketched
Shadowsketched Signature

2/2/10

Further speculation on Rise of Eldrazi

Hey,

Last time I wrote about Walking Atlas in Worldwake being a potential preview of Rise of Eldrazi.  If you haven't seen it, check it out here: Click me!

Here are some further speculations

Rise of Eldrazi as a primarily colorless Set
Walking Atlas has been errata'd on Oracle to be an artifact creature.  On Gatherer, the picture of Walking Atlas has not changed yet.  According to one poster on the Wizards forums:


I'm thinking that when RotE comes out they will change the eratta back to how the card was printed, just a colorless creature. Just a guess. -- Prophet_86

Wizards' excuse?  Here it, straight from the FAQ:
The word "artifact" was inadvertently omitted from Walking Atlas's
type line. The card has received errata to correct this omission; it is
an artifact creature. 


I can see reminder text being printed on cards to differentiate between artifact creatures and colorless creatures.  Right now, the difference would not be significant, so the easy way out would be just to say that it's an artifact creature.

To further support appearance of colorless cards, check out this Future Sight card:
 
It's a "red" spell that's colorless.  It even references "the eye of Ugin",  seen on the land card Eye of Ugin in Worldwake:


What's an Eldrazi?   Again, according to the FAQ:
Eldrazi is a creature type that, as of the Worldwake release, has
not yet been printed on any creatures.

Creature type.  Aha.  That means, if colorless spells like Ghostfire were printed, there's a possibility that they could be tribal.  Example:

Soul Containment 2BB
Tribal Enchantment--Eldrazi
You control enchanted creature.  At the beginning of your upkeep, you lose 3 life.

Signs point to Rise of Eldrazi as being a primarily colorless block.  Who is this Ugin?  New legend?  New Planeswalker?  Time will tell.

My guess is that Rise will only bring a hint to who this Ugin character is.  As per the flavor text in the Eye of Ugin card, the eye closing could be the trigger that causes the Eldrazi to rise again.  Ugin could be the guardian that keeps the Eldrazi from running rampant through the land.

Return of Fortify
Less evidence supports this, but it makes sense.  With the number of land support cards and Rise being a heavy amount of artifacts, I would not be surprised to see fortify cards return.
fyi:


For more speculation, click on the forum threads:
Eldrazi Possibility
Walking Atlas--Intentional Misprint?

Time will tell. What are your thoughts on Rise? Is the current speculation a bunch of bunk? Let me know!

Till next time,





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